I’m Paul, a Game and Narrative Designer with 4+ years of experience.  

Throughout my education at Breda University, I have worked on multiple polished proof-of-concept games in teams of up to 30 people, suitable for pitching to publishers - just scroll down and take a look!

I am currently looking for a Narrative/ Quest Design Position, starting Autumn 2025.

Specialised in  Writing Dialogue

2 Titles on Steam

4+ Years

Unreal Experience

Main Projects

Alice through the Fey Realm

Project Duration:

32 weeks

Made with:

Unreal Engine 5

Released on:

Steam

Roles:

Narrative Designer

Genre:

Narrative RPG

Team Size:

30

Personal Responsibilities:

  • Designing the Fey Realm Village from Concepting to Blockout to Final Release

  • Designing Quests and writing branching dialogue

  • Coordinated playtesting sessions and iterated on the level based on feedback

Glitz, Jazz and Murder

Genre:

Puzzle/ Mystery

Team Size:

Solo

Roles:

Narrative / Puzzle Designer

Released on:

Steam Workshop

Project Duration:

8 weeks

Made with:

Escape Simulator

Personal Responsibilities:

  • Built entire level and designed all puzzles

  • Created custom notes and items in Canva

  • Coordinated playtesting sessions and iterated the level based on feedback

Camp Champ

Genre:

Couch Party

Team Size:

16

Made with:

Unreal Engine 5

Roles:

Character/ Combat Designer

Personal Responsibilities:

  • Designing the Character Controls and behaviour

  • Conducting playtesting sessions and iterating the Character based on feedback

  • Designing Particle Effects and Feedback

Project Duration:

12 weeks

Astrohaunt

Genre:

Shooter

Roles:

Level/ Combat Designer

Team Size:

16

Project Duration:

12 weeks

Made with:

Unreal Engine 5

Personal Responsibilities:

  • Designed the second level of the Mansion and created combat encounters

  • Designed the Character Controls and behavior

  • Coordinated playtesting sessions and iterated the level based on feedback

Baba Is You 

Genre:

Puzzle

Team Size:

Solo

Project Duration:

8 weeks

Made with:

Unreal Engine 5

Personal Responsibilities:

  • Designing the Rule Changing Level Mechanics

  • Designing Custom Puzzle Levels using Modular Tools

  • Tweaking the experience based on playtesting feedback

Roles:

Puzzle/Systems Designer

From February - July 2025, I worked as a Game Developer Supporter at Poki.com, the worldwide biggest platform on web for mobile/ web-based games. I wrote QA reports for games, offered suggestions for improvements to make the games more engaging and was in close communication with the developers on the platform. Throughout my time, I supported the development of over 50 games, including the following titles:

As a Game Developer Supporter at Poki 

Subway Surfers    

Hill Climb Racing                 

   VortellasĀ“s Dress Up     

Moto X3M     

Level Devil       

  Drive Mad              

Experimental/ Game Jam Projects