Welcome!
Iām Paul, a Game and Narrative Designer with 5+ years of experience in designing video games.
I offer the unique merge of a game designer and an actor, which allows me to flesh out storylines and craft characters that feel truly personal and unique to your game.
Throughout my career I have worked on various titles in agile teams of up to 30 people.
I am currently looking for a Narrative/ Quest Design Position, starting in 2027.
Nomad: The Legend of Zarqa
Personal Responsibilities:
Writing and Implemented all Content for the Game, including dialogue, items descriptions and questlines
Concepting and Storyboarding Cutscenes
Designing and Balancing Narrative Pacing and Secrets/ Plot Point Revelation
Project Duration:
1 Year
Made in Unity
Steam-released
Lead Narrative Designer
Roguelike
25 Devs
Alice through the Fey Realm
32 weeks
Unreal Engine 5
Steam-released
Narrative Designer
Narrative RPG
30 Devs
Personal Responsibilities:
Designing the Fey Realm Village from Concepting to Blockout to Final Release
Designing Quests and writing branching dialogue
Coordinating playtesting sessions and iterated on the level based on feedback
Astrohaunt
Level/ Combat Designer
12 weeks
Unreal Engine 5
16 Devs
Shooter
Personal Responsibilities:
Designing the second level of the Mansion and created combat encounters
Designing the Character Controls and behavior
Coordinating playtesting sessions and iterated the level based on feedback
Camp Champ
Personal Responsibilities:
Designing the Character Controls and behaviour
Conducting playtesting sessions and iterating the Character based on feedback
Designing Particle Effects and Feedback
Couch Party
16 Devs
Unreal Engine 5
12 weeks
3Cs/ Combat Designer
Glitz, Jazz and Murder
Puzzle/ Mystery
Solo
Narrative / Puzzle Designer
Steam Workshop
8 weeks
Escape Simulator
Personal Responsibilities:
Blocking out level and designing all puzzles
Createding custom notes and items in Canva
Coordinating playtesting sessions and iterated the level based on feedback
Baba Is You
Solo
Puzzle
Unreal Engine 5
8 weeks
Personal Responsibilities:
Designing the Rule Changing Level Mechanics
Designing Custom Puzzle Levels using Modular Tools
Tweaking the experience based on playtesting feedback
Puzzle/Systems Designer
Sherlocked - Mystery Experiences
Puzzle/ Mystery
8 Devs
Personal Responsibilities:
Producing a āmega Escape gameā for 100+ people
Creating a Boat Quest Game played on the Amstel River
Playtesting and writing reports on existing Escape Rooms/ Games
Throughout my time at the award-winning Sherlocked Escape Room Studios in Amsterdam, I worked on a variety of Game Design - related tasks.
Narrative / Puzzle Designer
16 weeks
Shil
Project Duration:
32 weeks
Made with:
Unity
To be released on:
Steam
Puzzle/Level Designer
Adventure/Puzzle
Team Size:
6
Personal Responsibilities:
Concepting and creating new puzzles and activities
Blocking out areas for the puzzles to take place in
Playtesting and Tweaking Challenges for improved Player Experience
Game Developer Supporter at
From February - July 2025, I worked as a Game Developer Supporter at Poki.com, the worldwide biggest platform on web for mobile/ web-based games.
I wrote QA reports for games, offered suggestions for improvements to make the games more engaging and was in close communication with the developers on the platform. Throughout my time, I supported the development of over 50 games, including the following titles:
The following feedback was left for me after my time at Poki:
āPaul has been a hardworking, knowledgeable but above all bright and enthusiastic part of the team at Poki. His eye for games in general has helped multiple game developer teams improve their experience and has helped them create better games. In the process, Paul has developed his knowledge on Web games and has helped us develop our knowledge base by helping out with new research projects.ā