About Me
My Game Design Journey
Hey there! My name is Paul Wetzel and I´m a game designer with a passion for crafting engaging player experiences!
My journey began with designing and publishing murder mystery games, where I developed unique storylines with thrilling moments. This enthusiasm for writing interactive narratives led me to pursue a Game Design degree at Breda University in the Netherlands.
There, I collaborated with talented peers to develop a diverse range of games. From platformers and couch party games to RPGs, it has been a fantastic journey that leaves me eager to create more!
I bring a unique international perspective, having been born in Germany, grown up in the USA and having studied in the Netherlands. My adaptable nature, strong communication skills and passion for team-driven development make me an enthusiastic and effective team member, who always strives to deliver memorable, high-quality experiences!
Watch this video to get an insight into who I am!
Core Skills
Game Design
Prototyping
Narrative Design & Dialogue Writing
Puzzle/ Escape Room Design
Game Design Research (Genres, Narrative)
Sketching & Blockout Creation
Level Planning & Layout Design
Conducting Playtests & Iterating
Game Balancing
Software
Unreal Engine 5 (Visual Scripting, Level Design)
Godot (GD Script)
Perforce (Version Control)
Jira (Project Planning)
Miro (Concepting & Collaboration)
Twine (Writing Branching Dialogue)
Wondershare Filmora X (Trailer Editing)
Other Skills
Agile Methodologies (Scrum)
Team Collaboration (Up to 20 people)
Design Documentation
Languages: German (native), English (fluent)