About Me

My Game Design Journey

Hey there! My name is Paul Wetzel and I´m a game designer with a passion for crafting engaging player experiences!

My journey began with designing and publishing murder mystery games, where I developed unique storylines with thrilling moments. This enthusiasm for writing interactive narratives led me to pursue a Game Design degree at Breda University in the Netherlands.

There, I collaborated with talented peers to develop a diverse range of games. From platformers and couch party games to RPGs, it has been a fantastic journey that leaves me eager to create more!

I bring a unique international perspective, having been born in Germany, grown up in the USA and having studied in the  Netherlands. My adaptable nature, strong communication skills and passion for team-driven development make me an enthusiastic and effective team member, who always strives to deliver memorable, high-quality experiences!

Watch this video to get an insight into who I am!

Core Skills

Game Design

  • Prototyping

  • Narrative Design & Dialogue Writing

  • Puzzle/ Escape Room Design

  • Game Design Research (Genres, Narrative)

  • Sketching & Blockout Creation

  • Level Planning & Layout Design

  • Conducting Playtests & Iterating

  • Game Balancing

Software

  • Unreal Engine 5 (Visual Scripting, Level Design)

  • Godot (GD Script)

  • Perforce (Version Control)

  • Jira (Project Planning)

  • Miro (Concepting & Collaboration)

  • Twine (Writing Branching Dialogue)

  • Wondershare Filmora X (Trailer Editing)

Other Skills

  • Agile Methodologies (Scrum)

  • Team Collaboration (Up to 20 people)

  • Design Documentation

  • Languages: German (native), English (fluent)