Iām Paul, a Game and Narrative Designer with 4+ years of experience.
Throughout my education at Breda University, I have worked on multiple polished proof-of-concept games in teams of up to 30 people, suitable for pitching to publishers - just scroll down and take a look!
I am currently looking for a Narrative/ Quest Design Position, starting Autumn 2025.
Specialised in Writing Dialogue
2 Titles on Steam
4+ Years
Unreal Experience
Main Projects
Alice through the Fey Realm
Project Duration:
32 weeks
Made with:
Unreal Engine 5
Released on:
Steam
Roles:
Narrative Designer
Genre:
Narrative RPG
Team Size:
30
Personal Responsibilities:
Designing the Fey Realm Village from Concepting to Blockout to Final Release
Designing Quests and writing branching dialogue
Coordinated playtesting sessions and iterated on the level based on feedback
Glitz, Jazz and Murder
Genre:
Puzzle/ Mystery
Team Size:
Solo
Roles:
Narrative / Puzzle Designer
Released on:
Steam Workshop
Project Duration:
8 weeks
Made with:
Escape Simulator
Personal Responsibilities:
Built entire level and designed all puzzles
Created custom notes and items in Canva
Coordinated playtesting sessions and iterated the level based on feedback
Camp Champ
Genre:
Couch Party
Team Size:
16
Made with:
Unreal Engine 5
Roles:
Character/ Combat Designer
Personal Responsibilities:
Designing the Character Controls and behaviour
Conducting playtesting sessions and iterating the Character based on feedback
Designing Particle Effects and Feedback
Project Duration:
12 weeks
Astrohaunt
Genre:
Shooter
Roles:
Level/ Combat Designer
Team Size:
16
Project Duration:
12 weeks
Made with:
Unreal Engine 5
Personal Responsibilities:
Designed the second level of the Mansion and created combat encounters
Designed the Character Controls and behavior
Coordinated playtesting sessions and iterated the level based on feedback
Baba Is You
Genre:
Puzzle
Team Size:
Solo
Project Duration:
8 weeks
Made with:
Unreal Engine 5
Personal Responsibilities:
Designing the Rule Changing Level Mechanics
Designing Custom Puzzle Levels using Modular Tools
Tweaking the experience based on playtesting feedback
Roles:
Puzzle/Systems Designer
From February - July 2025, I worked as a Game Developer Supporter at Poki.com, the worldwide biggest platform on web for mobile/ web-based games. I wrote QA reports for games, offered suggestions for improvements to make the games more engaging and was in close communication with the developers on the platform. Throughout my time, I supported the development of over 50 games, including the following titles:
As a Game Developer Supporter at Poki
Subway Surfers
Hill Climb Racing
Vortellas“s Dress Up
Moto X3M
Level Devil
Drive Mad